Design a FIDGET Toy

Jiyoo Jye
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fidg·et /ˈfijit/

noun: fidget; plural noun: fidgets

1. a quick, small movement, typically a repeated one, caused by nervousness or impatience.


Background: Fidgeting itself has been around for ages. Humans are hard-wired for self-regulation enacted through tangible, tactile (our sense of touch) sensory experiences. These mind-body mechanisms are initiated with specific objects with at least two key qualities: a distinct tactile experience and ease in repeating that stimulation (Dr. Michael Karlesky, UC Santa Cruz). 

Prompt: As our first exercise, you will work individually or in pairs to prototype fidget devices for children. Your prototypes should consider the following goals:

  • Provide children with early tactile learning experiences, enhancing mind-hand coordination
  • Allow opportunities for individual and collaborative movement 
  • Disperse nervous energy or anxiety 
  • Portable, compact hand toys that can be carried everywhere conveniently


DELIVERABLES  (meaning: what is due at the end of this activity)

  1. A functional low fidelity prototype of your fidget device
  2. Once everyone is finished we will take turns trying out each others' devices. While "fidgeting" you will document feedback for each group. Two Pluses (Things they did well: +) and One Delta (Something they could improve on: Δ)